Server-backed WebGL game

Caatacombb

Life cycle
2013 2022 · backend dead (x_x)
Built with
Unity C# Blender Photoshop Jekyll

Caatacombb is a WebGL game mixing the Idle Clicker & RPG genres where you manage a group of 5 heroes through endless and dangerous catacombs for no narrative reasons.

I worked on this project for nearly two years during my studies. I managed to finish a playable version that was kept alive for a while. Because it was a full slice of a video game, I learned a lot along the way, from C# & Unity to Blender & Photoshop. The most interesting part, though, was planning such a big project alone. I discovered the hard way that ideas need scope.

Some vanity metrics:

  • 7 modeled, textured and animated characters
  • Player account system with a backend (persistent progression, leaderboard…) shamefully built with PHP
  • AI game mechanisms (health & attack, decision making, pathfinding A*…)
  • An RPG stats system (leveling, experience, stats…) that made me create Shiny Stats later
Level design with props
Screenshot
Characters
Characters
Screenshot